#[repr(C)]pub struct AiNode {
pub name: AiString,
pub transformation: AiMatrix4x4,
pub parent: *mut AiNode,
pub num_children: c_uint,
pub children: *mut *mut AiNode,
pub num_meshes: c_uint,
pub meshes: *mut c_uint,
pub metadata: *mut AiMetadata,
}
Fields§
§name: AiString
§transformation: AiMatrix4x4
§parent: *mut AiNode
§num_children: c_uint
§children: *mut *mut AiNode
§num_meshes: c_uint
§meshes: *mut c_uint
§metadata: *mut AiMetadata
Auto Trait Implementations§
impl Freeze for AiNode
impl RefUnwindSafe for AiNode
impl !Send for AiNode
impl !Sync for AiNode
impl Unpin for AiNode
impl UnwindSafe for AiNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more