Trait rodio::source::Source

source ·
pub trait Source: Iterator
where Self::Item: Sample,
{
Show 29 methods // Required methods fn current_frame_len(&self) -> Option<usize>; fn channels(&self) -> u16; fn sample_rate(&self) -> u32; fn total_duration(&self) -> Option<Duration>; // Provided methods fn buffered(self) -> Buffered<Self> where Self: Sized { ... } fn mix<S>(self, other: S) -> Mix<Self, S> where Self: Sized, Self::Item: FromSample<S::Item>, S: Source, S::Item: Sample { ... } fn repeat_infinite(self) -> Repeat<Self> where Self: Sized { ... } fn take_duration(self, duration: Duration) -> TakeDuration<Self> where Self: Sized { ... } fn delay(self, duration: Duration) -> Delay<Self> where Self: Sized { ... } fn skip_duration(self, duration: Duration) -> SkipDuration<Self> where Self: Sized { ... } fn amplify(self, value: f32) -> Amplify<Self> where Self: Sized { ... } fn automatic_gain_control( self, target_level: f32, attack_time: f32, release_time: f32, absolute_max_gain: f32, ) -> AutomaticGainControl<Self> where Self: Sized { ... } fn take_crossfade_with<S: Source>( self, other: S, duration: Duration, ) -> Crossfade<Self, S> where Self: Sized, Self::Item: FromSample<S::Item>, <S as Iterator>::Item: Sample { ... } fn fade_in(self, duration: Duration) -> FadeIn<Self> where Self: Sized { ... } fn fade_out(self, duration: Duration) -> FadeOut<Self> where Self: Sized { ... } fn linear_gain_ramp( self, duration: Duration, start_value: f32, end_value: f32, clamp_end: bool, ) -> LinearGainRamp<Self> where Self: Sized { ... } fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F> where Self: Sized, F: FnMut(&mut Self) { ... } fn speed(self, ratio: f32) -> Speed<Self> where Self: Sized { ... } fn reverb( self, duration: Duration, amplitude: f32, ) -> Mix<Self, Delay<Amplify<Self>>> where Self: Sized + Clone { ... } fn convert_samples<D>(self) -> SamplesConverter<Self, D> where Self: Sized, D: Sample { ... } fn pausable(self, initially_paused: bool) -> Pausable<Self> where Self: Sized { ... } fn stoppable(self) -> Stoppable<Self> where Self: Sized { ... } fn skippable(self) -> Skippable<Self> where Self: Sized { ... } fn track_position(self) -> TrackPosition<Self> where Self: Sized { ... } fn low_pass(self, freq: u32) -> BltFilter<Self> where Self: Sized + Source<Item = f32> { ... } fn high_pass(self, freq: u32) -> BltFilter<Self> where Self: Sized + Source<Item = f32> { ... } fn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self> where Self: Sized + Source<Item = f32> { ... } fn high_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self> where Self: Sized + Source<Item = f32> { ... } fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError> { ... }
}
Expand description

A source of samples.

§A quick lesson about sounds

§Sampling

A sound is a vibration that propagates through air and reaches your ears. This vibration can be represented as an analog signal.

In order to store this signal in the computer’s memory or on the disk, we perform what is called sampling. The consists in choosing an interval of time (for example 20µs) and reading the amplitude of the signal at each interval (for example, if the interval is 20µs we read the amplitude every 20µs). By doing so we obtain a list of numerical values, each value being called a sample.

Therefore a sound can be represented in memory by a frequency and a list of samples. The frequency is expressed in hertz and corresponds to the number of samples that have been read per second. For example if we read one sample every 20µs, the frequency would be 50000 Hz. In reality, common values for the frequency are 44100, 48000 and 96000.

§Channels

But a frequency and a list of values only represent one signal. When you listen to a sound, your left and right ears don’t receive exactly the same signal. In order to handle this, we usually record not one but two different signals: one for the left ear and one for the right ear. We say that such a sound has two channels.

Sometimes sounds even have five or six channels, each corresponding to a location around the head of the listener.

The standard in audio manipulation is to interleave the multiple channels. In other words, in a sound with two channels the list of samples contains the first sample of the first channel, then the first sample of the second channel, then the second sample of the first channel, then the second sample of the second channel, and so on. The same applies if you have more than two channels. The rodio library only supports this schema.

Therefore in order to represent a sound in memory in fact we need three characteristics: the frequency, the number of channels, and the list of samples.

§The Source trait

A Rust object that represents a sound should implement the Source trait.

The three characteristics that describe a sound are provided through this trait:

  • The number of channels can be retrieved with channels.
  • The frequency can be retrieved with sample_rate.
  • The list of values can be retrieved by iterating on the source. The Source trait requires that the Iterator trait be implemented as well. When a Source returns None the sound has ended.

§Frames

The samples rate and number of channels of some sound sources can change by itself from time to time.

Note: As a basic example, if you play two audio files one after the other and treat the whole as a single source, then the channels and samples rate of that source may change at the transition between the two files.

However, for optimization purposes rodio supposes that the number of channels and the frequency stay the same for long periods of time and avoids calling channels() and sample_rate too frequently.

In order to properly handle this situation, the current_frame_len() method should return the number of samples that remain in the iterator before the samples rate and number of channels can potentially change.

Required Methods§

source

fn current_frame_len(&self) -> Option<usize>

Returns the number of samples before the current frame ends. None means “infinite” or “until the sound ends”. Should never return 0 unless there’s no more data.

After the engine has finished reading the specified number of samples, it will check whether the value of channels() and/or sample_rate() have changed.

source

fn channels(&self) -> u16

Returns the number of channels. Channels are always interleaved.

source

fn sample_rate(&self) -> u32

Returns the rate at which the source should be played. In number of samples per second.

source

fn total_duration(&self) -> Option<Duration>

Returns the total duration of this source, if known.

None indicates at the same time “infinite” or “unknown”.

Provided Methods§

source

fn buffered(self) -> Buffered<Self>
where Self: Sized,

Stores the source in a buffer in addition to returning it. This iterator can be cloned.

source

fn mix<S>(self, other: S) -> Mix<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, S: Source, S::Item: Sample,

Mixes this source with another one.

source

fn repeat_infinite(self) -> Repeat<Self>
where Self: Sized,

Repeats this source forever.

Note that this works by storing the data in a buffer, so the amount of memory used is proportional to the size of the sound.

source

fn take_duration(self, duration: Duration) -> TakeDuration<Self>
where Self: Sized,

Takes a certain duration of this source and then stops.

source

fn delay(self, duration: Duration) -> Delay<Self>
where Self: Sized,

Delays the sound by a certain duration.

The rate and channels of the silence will use the same format as the first frame of the source.

source

fn skip_duration(self, duration: Duration) -> SkipDuration<Self>
where Self: Sized,

Immediately skips a certain duration of this source.

If the specified duration is longer than the source itself, skip_duration will skip to the end of the source.

source

fn amplify(self, value: f32) -> Amplify<Self>
where Self: Sized,

Amplifies the sound by the given value.

source

fn automatic_gain_control( self, target_level: f32, attack_time: f32, release_time: f32, absolute_max_gain: f32, ) -> AutomaticGainControl<Self>
where Self: Sized,

Applies automatic gain control to the sound.

Automatic Gain Control (AGC) adjusts the amplitude of the audio signal to maintain a consistent output level.

§Parameters

target_level: TL;DR: Desired output level. 1.0 = original level, > 1.0 amplifies, < 1.0 reduces.

The desired output level, where 1.0 represents the original sound level. Values above 1.0 will amplify the sound, while values below 1.0 will lower it. For example, a target_level of 1.4 means that at normal sound levels, the AGC will aim to increase the gain by a factor of 1.4, resulting in a minimum 40% amplification. A recommended level is 1.0, which maintains the original sound level.

attack_time: TL;DR: Response time for volume increases. Shorter = faster but may cause abrupt changes. Recommended: 4.0 seconds.

The time (in seconds) for the AGC to respond to input level increases. Shorter times mean faster response but may cause abrupt changes. Longer times result in smoother transitions but slower reactions to sudden volume changes. Too short can lead to overreaction to peaks, causing unnecessary adjustments. Too long can make the AGC miss important volume changes or react too slowly to sudden loud passages. Very high values might result in excessively loud output or sluggish response, as the AGC’s adjustment speed is limited by the attack time. Balance is key for optimal performance. A recommended attack_time of 4.0 seconds provides a sweet spot for most applications.

release_time: TL;DR: Response time for volume decreases. Shorter = faster gain reduction. Recommended: 0.005 seconds.

The time (in seconds) for the AGC to respond to input level decreases. This parameter controls how quickly the gain is reduced when the signal level drops. Shorter release times result in faster gain reduction, which can be useful for quick adaptation to quieter passages but may lead to pumping effects. Longer release times provide smoother transitions but may be slower to respond to sudden decreases in volume. However, if the release_time is too high, the AGC may not be able to lower the gain quickly enough, potentially leading to clipping and distorted sound before it can adjust. Finding the right balance is crucial for maintaining natural-sounding dynamics and preventing distortion. A recommended release_time of 0.005 seconds often works well for general use, providing a good balance between responsiveness and smooth transitions.

absolute_max_gain: TL;DR: Maximum allowed gain. Prevents over-amplification. Recommended: 5.0.

The maximum gain that can be applied to the signal. This parameter acts as a safeguard against excessive amplification of quiet signals or background noise. It establishes an upper boundary for the AGC’s signal boost, effectively preventing distortion or overamplification of low-level sounds. This is crucial for maintaining audio quality and preventing unexpected volume spikes. A recommended value for absolute_max_gain is 5, which provides a good balance between amplification capability and protection against distortion in most scenarios.

Use get_agc_control to obtain a handle for real-time enabling/disabling of the AGC.

§Example (Quick start)
// Apply Automatic Gain Control to the source (AGC is on by default)
let agc_source = source.automatic_gain_control(1.0, 4.0, 0.005, 5.0);

// Get a handle to control the AGC's enabled state (optional)
let agc_control = agc_source.get_agc_control();

// You can toggle AGC on/off at any time (optional)
agc_control.store(false, std::sync::atomic::Ordering::Relaxed);

// Add the AGC-controlled source to the sink
sink.append(agc_source);

// Note: Using agc_control is optional. If you don't need to toggle AGC,
// you can simply use the agc_source directly without getting agc_control.
source

fn take_crossfade_with<S: Source>( self, other: S, duration: Duration, ) -> Crossfade<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, <S as Iterator>::Item: Sample,

Mixes this sound fading out with another sound fading in for the given duration.

Only the crossfaded portion (beginning of self, beginning of other) is returned.

source

fn fade_in(self, duration: Duration) -> FadeIn<Self>
where Self: Sized,

Fades in the sound.

source

fn fade_out(self, duration: Duration) -> FadeOut<Self>
where Self: Sized,

Fades out the sound.

source

fn linear_gain_ramp( self, duration: Duration, start_value: f32, end_value: f32, clamp_end: bool, ) -> LinearGainRamp<Self>
where Self: Sized,

Applies a linear gain ramp to the sound.

If clamp_end is true, all samples subsequent to the end of the ramp will be scaled by the end_value. If clamp_end is false, all subsequent samples will not have any scaling applied.

source

fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F>
where Self: Sized, F: FnMut(&mut Self),

Calls the access closure on Self the first time the source is iterated and every time period elapses.

Later changes in either sample_rate() or channels_count() won’t be reflected in the rate of access.

The rate is based on playback speed, so both the following will call access when the same samples are reached: periodic_access(Duration::from_secs(1), ...).speed(2.0) speed(2.0).periodic_access(Duration::from_secs(2), ...)

source

fn speed(self, ratio: f32) -> Speed<Self>
where Self: Sized,

Changes the play speed of the sound. Does not adjust the samples, only the playback speed.

§Note:
  1. Increasing the speed will increase the pitch by the same factor
  • If you set the speed to 0.5 this will halve the frequency of the sound lowering its pitch.
  • If you set the speed to 2 the frequency will double raising the pitch of the sound.
  1. Change in the speed affect the total duration inversely
  • If you set the speed to 0.5, the total duration will be twice as long.
  • If you set the speed to 2 the total duration will be halve of what it was.

See Speed for details

source

fn reverb( self, duration: Duration, amplitude: f32, ) -> Mix<Self, Delay<Amplify<Self>>>
where Self: Sized + Clone,

Adds a basic reverb effect.

This function requires the source to implement Clone. This can be done by using buffered().

§Example
use std::time::Duration;

let source = source.buffered().reverb(Duration::from_millis(100), 0.7);
source

fn convert_samples<D>(self) -> SamplesConverter<Self, D>
where Self: Sized, D: Sample,

Converts the samples of this source to another type.

source

fn pausable(self, initially_paused: bool) -> Pausable<Self>
where Self: Sized,

Makes the sound pausable.

source

fn stoppable(self) -> Stoppable<Self>
where Self: Sized,

Makes the sound stoppable.

source

fn skippable(self) -> Skippable<Self>
where Self: Sized,

Adds a method Skippable::skip for skipping this source. Skipping makes Source::next() return None. Which in turn makes the Sink skip to the next source.

source

fn track_position(self) -> TrackPosition<Self>
where Self: Sized,

Start tracking the elapsed duration since the start of the underlying source.

If a speedup and or delay is applied after this that will not be reflected in the position returned by get_pos.

This can get confusing when using get_pos() together with Source::try_seek() as the latter does take all speedup’s and delay’s into account. Its recommended therefore to apply track_position after speedup’s and delay’s.

source

fn low_pass(self, freq: u32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32>,

Applies a low-pass filter to the source. Warning: Probably buggy.

source

fn high_pass(self, freq: u32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32>,

Applies a high-pass filter to the source.

source

fn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32>,

Applies a low-pass filter to the source while allowing the q (bandwidth) to be changed.

source

fn high_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self>
where Self: Sized + Source<Item = f32>,

Applies a high-pass filter to the source while allowing the q (bandwidth) to be changed.

source

fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError>

Attempts to seek to a given position in the current source.

As long as the duration of the source is known seek is guaranteed to saturate at the end of the source. For example given a source that reports a total duration of 42 seconds calling try_seek() with 60 seconds as argument will seek to 42 seconds.

§Errors

This function will return SeekError::NotSupported if one of the underlying sources does not support seeking.

It will return an error if an implementation ran into one during the seek.

Seeking beyond the end of a source might return an error if the total duration of the source is not known.

Trait Implementations§

source§

impl<S> Source for Box<dyn Source<Item = S>>
where S: Sample,

source§

fn current_frame_len(&self) -> Option<usize>

Returns the number of samples before the current frame ends. None means “infinite” or “until the sound ends”. Should never return 0 unless there’s no more data. Read more
source§

fn channels(&self) -> u16

Returns the number of channels. Channels are always interleaved.
source§

fn sample_rate(&self) -> u32

Returns the rate at which the source should be played. In number of samples per second.
source§

fn total_duration(&self) -> Option<Duration>

Returns the total duration of this source, if known. Read more
source§

fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError>

Attempts to seek to a given position in the current source. Read more
source§

fn buffered(self) -> Buffered<Self>
where Self: Sized,

Stores the source in a buffer in addition to returning it. This iterator can be cloned.
source§

fn mix<S>(self, other: S) -> Mix<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, S: Source, S::Item: Sample,

Mixes this source with another one.
source§

fn repeat_infinite(self) -> Repeat<Self>
where Self: Sized,

Repeats this source forever. Read more
source§

fn take_duration(self, duration: Duration) -> TakeDuration<Self>
where Self: Sized,

Takes a certain duration of this source and then stops.
source§

fn delay(self, duration: Duration) -> Delay<Self>
where Self: Sized,

Delays the sound by a certain duration. Read more
source§

fn skip_duration(self, duration: Duration) -> SkipDuration<Self>
where Self: Sized,

Immediately skips a certain duration of this source. Read more
source§

fn amplify(self, value: f32) -> Amplify<Self>
where Self: Sized,

Amplifies the sound by the given value.
source§

fn automatic_gain_control( self, target_level: f32, attack_time: f32, release_time: f32, absolute_max_gain: f32, ) -> AutomaticGainControl<Self>
where Self: Sized,

Applies automatic gain control to the sound. Read more
source§

fn take_crossfade_with<S: Source>( self, other: S, duration: Duration, ) -> Crossfade<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, <S as Iterator>::Item: Sample,

Mixes this sound fading out with another sound fading in for the given duration. Read more
source§

fn fade_in(self, duration: Duration) -> FadeIn<Self>
where Self: Sized,

Fades in the sound.
source§

fn fade_out(self, duration: Duration) -> FadeOut<Self>
where Self: Sized,

Fades out the sound.
source§

fn linear_gain_ramp( self, duration: Duration, start_value: f32, end_value: f32, clamp_end: bool, ) -> LinearGainRamp<Self>
where Self: Sized,

Applies a linear gain ramp to the sound. Read more
source§

fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F>
where Self: Sized, F: FnMut(&mut Self),

Calls the access closure on Self the first time the source is iterated and every time period elapses. Read more
source§

fn speed(self, ratio: f32) -> Speed<Self>
where Self: Sized,

Changes the play speed of the sound. Does not adjust the samples, only the playback speed. Read more
source§

fn convert_samples<D>(self) -> SamplesConverter<Self, D>
where Self: Sized, D: Sample,

Converts the samples of this source to another type.
source§

fn pausable(self, initially_paused: bool) -> Pausable<Self>
where Self: Sized,

Makes the sound pausable.
source§

fn stoppable(self) -> Stoppable<Self>
where Self: Sized,

Makes the sound stoppable.
source§

fn skippable(self) -> Skippable<Self>
where Self: Sized,

Adds a method Skippable::skip for skipping this source. Skipping makes Source::next() return None. Which in turn makes the Sink skip to the next source.
source§

fn track_position(self) -> TrackPosition<Self>
where Self: Sized,

Start tracking the elapsed duration since the start of the underlying source. Read more
source§

impl<S> Source for Box<dyn Source<Item = S> + Send>
where S: Sample,

source§

fn current_frame_len(&self) -> Option<usize>

Returns the number of samples before the current frame ends. None means “infinite” or “until the sound ends”. Should never return 0 unless there’s no more data. Read more
source§

fn channels(&self) -> u16

Returns the number of channels. Channels are always interleaved.
source§

fn sample_rate(&self) -> u32

Returns the rate at which the source should be played. In number of samples per second.
source§

fn total_duration(&self) -> Option<Duration>

Returns the total duration of this source, if known. Read more
source§

fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError>

Attempts to seek to a given position in the current source. Read more
source§

fn buffered(self) -> Buffered<Self>
where Self: Sized,

Stores the source in a buffer in addition to returning it. This iterator can be cloned.
source§

fn mix<S>(self, other: S) -> Mix<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, S: Source, S::Item: Sample,

Mixes this source with another one.
source§

fn repeat_infinite(self) -> Repeat<Self>
where Self: Sized,

Repeats this source forever. Read more
source§

fn take_duration(self, duration: Duration) -> TakeDuration<Self>
where Self: Sized,

Takes a certain duration of this source and then stops.
source§

fn delay(self, duration: Duration) -> Delay<Self>
where Self: Sized,

Delays the sound by a certain duration. Read more
source§

fn skip_duration(self, duration: Duration) -> SkipDuration<Self>
where Self: Sized,

Immediately skips a certain duration of this source. Read more
source§

fn amplify(self, value: f32) -> Amplify<Self>
where Self: Sized,

Amplifies the sound by the given value.
source§

fn automatic_gain_control( self, target_level: f32, attack_time: f32, release_time: f32, absolute_max_gain: f32, ) -> AutomaticGainControl<Self>
where Self: Sized,

Applies automatic gain control to the sound. Read more
source§

fn take_crossfade_with<S: Source>( self, other: S, duration: Duration, ) -> Crossfade<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, <S as Iterator>::Item: Sample,

Mixes this sound fading out with another sound fading in for the given duration. Read more
source§

fn fade_in(self, duration: Duration) -> FadeIn<Self>
where Self: Sized,

Fades in the sound.
source§

fn fade_out(self, duration: Duration) -> FadeOut<Self>
where Self: Sized,

Fades out the sound.
source§

fn linear_gain_ramp( self, duration: Duration, start_value: f32, end_value: f32, clamp_end: bool, ) -> LinearGainRamp<Self>
where Self: Sized,

Applies a linear gain ramp to the sound. Read more
source§

fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F>
where Self: Sized, F: FnMut(&mut Self),

Calls the access closure on Self the first time the source is iterated and every time period elapses. Read more
source§

fn speed(self, ratio: f32) -> Speed<Self>
where Self: Sized,

Changes the play speed of the sound. Does not adjust the samples, only the playback speed. Read more
source§

fn convert_samples<D>(self) -> SamplesConverter<Self, D>
where Self: Sized, D: Sample,

Converts the samples of this source to another type.
source§

fn pausable(self, initially_paused: bool) -> Pausable<Self>
where Self: Sized,

Makes the sound pausable.
source§

fn stoppable(self) -> Stoppable<Self>
where Self: Sized,

Makes the sound stoppable.
source§

fn skippable(self) -> Skippable<Self>
where Self: Sized,

Adds a method Skippable::skip for skipping this source. Skipping makes Source::next() return None. Which in turn makes the Sink skip to the next source.
source§

fn track_position(self) -> TrackPosition<Self>
where Self: Sized,

Start tracking the elapsed duration since the start of the underlying source. Read more
source§

impl<S> Source for Box<dyn Source<Item = S> + Send + Sync>
where S: Sample,

source§

fn current_frame_len(&self) -> Option<usize>

Returns the number of samples before the current frame ends. None means “infinite” or “until the sound ends”. Should never return 0 unless there’s no more data. Read more
source§

fn channels(&self) -> u16

Returns the number of channels. Channels are always interleaved.
source§

fn sample_rate(&self) -> u32

Returns the rate at which the source should be played. In number of samples per second.
source§

fn total_duration(&self) -> Option<Duration>

Returns the total duration of this source, if known. Read more
source§

fn try_seek(&mut self, pos: Duration) -> Result<(), SeekError>

Attempts to seek to a given position in the current source. Read more
source§

fn buffered(self) -> Buffered<Self>
where Self: Sized,

Stores the source in a buffer in addition to returning it. This iterator can be cloned.
source§

fn mix<S>(self, other: S) -> Mix<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, S: Source, S::Item: Sample,

Mixes this source with another one.
source§

fn repeat_infinite(self) -> Repeat<Self>
where Self: Sized,

Repeats this source forever. Read more
source§

fn take_duration(self, duration: Duration) -> TakeDuration<Self>
where Self: Sized,

Takes a certain duration of this source and then stops.
source§

fn delay(self, duration: Duration) -> Delay<Self>
where Self: Sized,

Delays the sound by a certain duration. Read more
source§

fn skip_duration(self, duration: Duration) -> SkipDuration<Self>
where Self: Sized,

Immediately skips a certain duration of this source. Read more
source§

fn amplify(self, value: f32) -> Amplify<Self>
where Self: Sized,

Amplifies the sound by the given value.
source§

fn automatic_gain_control( self, target_level: f32, attack_time: f32, release_time: f32, absolute_max_gain: f32, ) -> AutomaticGainControl<Self>
where Self: Sized,

Applies automatic gain control to the sound. Read more
source§

fn take_crossfade_with<S: Source>( self, other: S, duration: Duration, ) -> Crossfade<Self, S>
where Self: Sized, Self::Item: FromSample<S::Item>, <S as Iterator>::Item: Sample,

Mixes this sound fading out with another sound fading in for the given duration. Read more
source§

fn fade_in(self, duration: Duration) -> FadeIn<Self>
where Self: Sized,

Fades in the sound.
source§

fn fade_out(self, duration: Duration) -> FadeOut<Self>
where Self: Sized,

Fades out the sound.
source§

fn linear_gain_ramp( self, duration: Duration, start_value: f32, end_value: f32, clamp_end: bool, ) -> LinearGainRamp<Self>
where Self: Sized,

Applies a linear gain ramp to the sound. Read more
source§

fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F>
where Self: Sized, F: FnMut(&mut Self),

Calls the access closure on Self the first time the source is iterated and every time period elapses. Read more
source§

fn speed(self, ratio: f32) -> Speed<Self>
where Self: Sized,

Changes the play speed of the sound. Does not adjust the samples, only the playback speed. Read more
source§

fn convert_samples<D>(self) -> SamplesConverter<Self, D>
where Self: Sized, D: Sample,

Converts the samples of this source to another type.
source§

fn pausable(self, initially_paused: bool) -> Pausable<Self>
where Self: Sized,

Makes the sound pausable.
source§

fn stoppable(self) -> Stoppable<Self>
where Self: Sized,

Makes the sound stoppable.
source§

fn skippable(self) -> Skippable<Self>
where Self: Sized,

Adds a method Skippable::skip for skipping this source. Skipping makes Source::next() return None. Which in turn makes the Sink skip to the next source.
source§

fn track_position(self) -> TrackPosition<Self>
where Self: Sized,

Start tracking the elapsed duration since the start of the underlying source. Read more

Implementations on Foreign Types§

source§

impl<'a, S, C> Source for &'a mut C
where S: Sample, C: Source<Item = S>,

source§

impl<S> Source for Box<dyn Source<Item = S> + Send + Sync>
where S: Sample,

source§

impl<S> Source for Box<dyn Source<Item = S> + Send>
where S: Sample,

source§

impl<S> Source for Box<dyn Source<Item = S>>
where S: Sample,

Implementors§

source§

impl Source for Chirp

source§

impl Source for SignalGenerator

source§

impl Source for SineWave

source§

impl<I1, I2> Source for Mix<I1, I2>
where I1: Source, I1::Item: FromSample<I2::Item> + Sample, I2: Source, I2::Item: Sample,

source§

impl<I> Source for Amplify<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for AutomaticGainControl<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for BltFilter<I>
where I: Source<Item = f32>,

source§

impl<I> Source for Buffered<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for ChannelVolume<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Delay<I>
where I: Iterator + Source, I::Item: Sample,

source§

impl<I> Source for Done<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for FadeIn<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for FadeOut<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for FromIter<I>
where I: Iterator, I::Item: Iterator + Source, <I::Item as Iterator>::Item: Sample,

source§

impl<I> Source for LinearGainRamp<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Pausable<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Repeat<I>
where I: Iterator + Source, I::Item: Sample,

source§

impl<I> Source for SkipDuration<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Skippable<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Spatial<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Speed<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for Stoppable<I>
where I: Source, I::Item: Sample,

source§

impl<I> Source for TakeDuration<I>
where I: Iterator + Source, I::Item: Sample,

source§

impl<I> Source for TrackPosition<I>
where I: Source, I::Item: Sample,

source§

impl<I, D> Source for SamplesConverter<I, D>
where I: Source, I::Item: Sample, D: FromSample<I::Item> + Sample,

source§

impl<I, D> Source for UniformSourceIterator<I, D>
where I: Iterator + Source, I::Item: Sample, D: FromSample<I::Item> + Sample,

source§

impl<I, F> Source for PeriodicAccess<I, F>
where I: Source, I::Item: Sample, F: FnMut(&mut I),

source§

impl<R> Source for Decoder<R>
where R: Read + Seek,

source§

impl<R> Source for LoopedDecoder<R>
where R: Read + Seek,

source§

impl<S> Source for SamplesBuffer<S>
where S: Sample,

source§

impl<S> Source for DynamicMixer<S>
where S: Sample + Send + 'static,

source§

impl<S> Source for SourcesQueueOutput<S>
where S: Sample + Send + 'static,

source§

impl<S> Source for StaticSamplesBuffer<S>
where S: Sample,

source§

impl<S> Source for Empty<S>
where S: Sample,

source§

impl<S> Source for EmptyCallback<S>
where S: Sample,

source§

impl<S> Source for Zero<S>
where S: Sample,