pub type Crossfade<I1, I2> = Mix<TakeDuration<I1>, FadeIn<TakeDuration<I2>>>;
Expand description
Mixes one sound fading out with another sound fading in for the given duration.
Only the crossfaded portion (beginning of fadeout, beginning of fadein) is covered.
Aliased Typeยง
struct Crossfade<I1, I2> { /* private fields */ }