pub fn quad<N: RealField + Copy>(
width: N,
height: N,
usubdivs: usize,
vsubdivs: usize,
) -> TriMesh<N>Expand description
Adds a double-sided quad to the scene.
The quad is initially centered at (0, 0, 0). Its normal is the z axis. The quad itself is
composed of a user-defined number of triangles regularly spaced on a grid. This is the main way
to draw height maps.
ยงArguments
w- the quad width.h- the quad height.usubdivs- number of horizontal subdivisions. This correspond to the number of squares which will be placed horizontally on each line. Must not be0.vsubdivs- number of vertical subdivisions. This correspond to the number of squares which will be placed vertically on each line. Must not be0.