pub fn unit_quad<N: RealField + Copy>(
usubdivs: usize,
vsubdivs: usize,
) -> TriMesh<N>
Expand description
Adds a double-sided quad with unit size to the scene.
The quad is initially centered at (0, 0, 0). Its normal is the z
axis. The quad itself is
composed of a user-defined number of triangles regularly spaced on a grid. This is the main way
to draw height maps.
ยงArguments
usubdivs
- number of horizontal subdivisions. This correspond to the number of squares which will be placed horizontally on each line. Must not be0
.vsubdivs
- number of vertical subdivisions. This correspond to the number of squares which will be placed vertically on each line. Must not be0
.