pub struct Sink { /* private fields */ }
Expand description
Handle to a device that outputs sounds.
Dropping the Sink
stops all sounds. You can use detach
if you want the sounds to continue
playing.
Implementations§
source§impl Sink
impl Sink
sourcepub fn try_new(stream: &OutputStreamHandle) -> Result<Sink, PlayError>
pub fn try_new(stream: &OutputStreamHandle) -> Result<Sink, PlayError>
Builds a new Sink
, beginning playback on a stream.
sourcepub fn new_idle() -> (Sink, SourcesQueueOutput<f32>)
pub fn new_idle() -> (Sink, SourcesQueueOutput<f32>)
Builds a new Sink
.
sourcepub fn volume(&self) -> f32
pub fn volume(&self) -> f32
Gets the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0 will
multiply each sample by this value.
sourcepub fn set_volume(&self, value: f32)
pub fn set_volume(&self, value: f32)
Changes the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0
will
multiply each sample by this value.
sourcepub fn speed(&self) -> f32
pub fn speed(&self) -> f32
Changes the play speed of the sound. Does not adjust the samples, only the playback speed.
§Note:
- Increasing the speed will increase the pitch by the same factor
- If you set the speed to 0.5 this will halve the frequency of the sound lowering its pitch.
- If you set the speed to 2 the frequency will double raising the pitch of the sound.
- Change in the speed affect the total duration inversely
- If you set the speed to 0.5, the total duration will be twice as long.
- If you set the speed to 2 the total duration will be halve of what it was.
See [Speed
] for details
sourcepub fn set_speed(&self, value: f32)
pub fn set_speed(&self, value: f32)
Changes the speed of the sound.
The value 1.0
is the “normal” speed (unfiltered input). Any value other than 1.0
will
change the play speed of the sound.
§Note:
- Increasing the speed would also increase the pitch by the same factor
- If you increased set the speed to 0.5, the frequency would be slower (0.5x the original frequency) .
- Also if you set the speed to 1.5 the frequency would be faster ( 1.5x the original frequency).
- Change in the speed would affect your total duration inversely
- if you set the speed by 0.5, your total duration would be (2x the original total duration) longer.
- Also if you set the speed to 2 the total duration would be (0.5 the original total_duration) shorter
sourcepub fn try_seek(&self, pos: Duration) -> Result<(), SeekError>
pub fn try_seek(&self, pos: Duration) -> Result<(), SeekError>
Attempts to seek to a given position in the current source.
This blocks between 0 and ~5 milliseconds.
As long as the duration of the source is known, seek is guaranteed to saturate
at the end of the source. For example given a source that reports a total duration
of 42 seconds calling try_seek()
with 60 seconds as argument will seek to
42 seconds.
§Errors
This function will return SeekError::NotSupported
if one of the underlying
sources does not support seeking.
It will return an error if an implementation ran into one during the seek.
When seeking beyond the end of a source this function might return an error if the duration of the source is not known.
sourcepub fn pause(&self)
pub fn pause(&self)
Pauses playback of this sink.
No effect if already paused.
A paused sink can be resumed with play()
.
sourcepub fn is_paused(&self) -> bool
pub fn is_paused(&self) -> bool
Gets if a sink is paused
Sinks can be paused and resumed using pause()
and play()
. This returns true
if the
sink is paused.
sourcepub fn clear(&self)
pub fn clear(&self)
Removes all currently loaded Source
s from the Sink
, and pauses it.
See pause()
for information about pausing a Sink
.
sourcepub fn skip_one(&self)
pub fn skip_one(&self)
Skips to the next Source
in the Sink
If there are more Source
s appended to the Sink
at the time,
it will play the next one. Otherwise, the Sink
will finish as if
it had finished playing a Source
all the way through.
sourcepub fn sleep_until_end(&self)
pub fn sleep_until_end(&self)
Sleeps the current thread until the sound ends.