pub struct FirstInterferenceWithRay<'a, N: RealField + Copy, Objects: CollisionObjectSet<N>> {
pub handle: Objects::CollisionObjectHandle,
pub co: &'a Objects::CollisionObject,
pub inter: RayIntersection<N>,
}
Expand description
Return structure for first_interference_with_ray
Contains the handle of the closest object along the ray along with its intersection details
Fields§
§handle: Objects::CollisionObjectHandle
Handle to the object the ray collided with.
co: &'a Objects::CollisionObject
Reference to the object the ray collided with.
inter: RayIntersection<N>
Intersection details
Trait Implementations§
Source§impl<'a, N: Debug + RealField + Copy, Objects: Debug + CollisionObjectSet<N>> Debug for FirstInterferenceWithRay<'a, N, Objects>
impl<'a, N: Debug + RealField + Copy, Objects: Debug + CollisionObjectSet<N>> Debug for FirstInterferenceWithRay<'a, N, Objects>
Auto Trait Implementations§
impl<'a, N, Objects> Freeze for FirstInterferenceWithRay<'a, N, Objects>
impl<'a, N, Objects> RefUnwindSafe for FirstInterferenceWithRay<'a, N, Objects>where
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: RefUnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
N: RefUnwindSafe,
impl<'a, N, Objects> Send for FirstInterferenceWithRay<'a, N, Objects>
impl<'a, N, Objects> Sync for FirstInterferenceWithRay<'a, N, Objects>
impl<'a, N, Objects> Unpin for FirstInterferenceWithRay<'a, N, Objects>
impl<'a, N, Objects> UnwindSafe for FirstInterferenceWithRay<'a, N, Objects>where
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: UnwindSafe,
<Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe,
N: UnwindSafe,
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