ncollide3d::pipeline::glue

Function perform_narrow_phase

Source
pub fn perform_narrow_phase<N, Objects>(
    objects: &Objects,
    narrow_phase: &mut NarrowPhase<N, Objects::CollisionObjectHandle>,
    interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
)
where N: RealField + Copy, Objects: CollisionObjectSet<N>,
Expand description

Performs the narrow-phase.

This will update all interactions in the interaction graph by computing new contacts, and proximities.