Expand description
The math
module contains definitions of primitive math types.
Not really anything useful here. Conversion traits are implemented on each type to convert
into/from the much more useful cgmath
types.
e.g. Matrix3x3
converts to/from cgmath::Matrix3<f32>
.
Re-exports§
pub use self::color3::Color3D;
pub use self::color4::Color4D;
pub use self::matrix3::Matrix3x3;
pub use self::matrix4::Matrix4x4;
pub use self::quaternion::Quaternion;
pub use self::vector2::Vector2D;
pub use self::vector3::Vector3D;