pub struct IkClient<T>where
T: JointTrajectoryClient,{
pub client: T,
pub ik_solver_with_chain: Arc<IkSolverWithChain>,
}
Fields§
§client: T
§ik_solver_with_chain: Arc<IkSolverWithChain>
Implementations§
Source§impl<T> IkClient<T>where
T: JointTrajectoryClient + Send,
impl<T> IkClient<T>where
T: JointTrajectoryClient + Send,
pub fn new( client: T, ik_solver_with_chain: Arc<IkSolverWithChain>, ) -> IkClient<T>
pub fn current_end_transform( &self, ) -> Result<Isometry<f64, Unit<Quaternion<f64>>, 3>, Error>
pub fn move_ik_with_constraints( &self, target_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>, constraints: &Constraints, duration_sec: f64, ) -> Result<WaitFuture, Error>
pub fn move_ik_with_interpolation_and_constraints( &self, target_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>, constraints: &Constraints, duration_sec: f64, max_resolution: f64, min_number_of_points: i32, ) -> Result<WaitFuture, Error>
pub fn move_ik( &self, target_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>, duration_sec: f64, ) -> Result<WaitFuture, Error>
pub fn move_ik_with_interpolation( &self, target_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>, duration_sec: f64, max_resolution: f64, min_number_of_points: i32, ) -> Result<WaitFuture, Error>
Sourcepub fn transform(
&self,
relative_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>,
) -> Result<Isometry<f64, Unit<Quaternion<f64>>, 3>, Error>
pub fn transform( &self, relative_pose: &Isometry<f64, Unit<Quaternion<f64>>, 3>, ) -> Result<Isometry<f64, Unit<Quaternion<f64>>, 3>, Error>
Get relative pose from current pose of the IK target
pub fn set_zero_pose_for_kinematics(&self) -> Result<(), Error>
pub fn constraints(&self) -> &Constraints
pub fn set_joint_positions_clamped(&self, positions: &[f64])
Trait Implementations§
Source§impl<T> JointTrajectoryClient for IkClient<T>where
T: JointTrajectoryClient,
impl<T> JointTrajectoryClient for IkClient<T>where
T: JointTrajectoryClient,
Source§fn joint_names(&self) -> Vec<String>
fn joint_names(&self) -> Vec<String>
Returns names of joints that this client handles.
Source§fn current_joint_positions(&self) -> Result<Vec<f64>, Error>
fn current_joint_positions(&self) -> Result<Vec<f64>, Error>
Returns the current joint positions.
Source§fn send_joint_positions(
&self,
positions: Vec<f64>,
duration: Duration,
) -> Result<WaitFuture, Error>
fn send_joint_positions( &self, positions: Vec<f64>, duration: Duration, ) -> Result<WaitFuture, Error>
Send the specified joint positions and returns a future that waits until
complete the move joints. Read more
Source§fn send_joint_trajectory(
&self,
trajectory: Vec<TrajectoryPoint>,
) -> Result<WaitFuture, Error>
fn send_joint_trajectory( &self, trajectory: Vec<TrajectoryPoint>, ) -> Result<WaitFuture, Error>
Send the specified joint trajectory and returns a future that waits until
complete the move joints. Read more
Auto Trait Implementations§
impl<T> Freeze for IkClient<T>where
T: Freeze,
impl<T> !RefUnwindSafe for IkClient<T>
impl<T> Send for IkClient<T>
impl<T> Sync for IkClient<T>
impl<T> Unpin for IkClient<T>where
T: Unpin,
impl<T> !UnwindSafe for IkClient<T>
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