pub fn directional_distance<N, G1, G2>(
m1: &Isometry<N>,
g1: &G1,
m2: &Isometry<N>,
g2: &G2,
dir: &Vector<N>,
simplex: &mut VoronoiSimplex<N>,
) -> Option<(N, Vector<N>, Point<N>, Point<N>)>Expand description
Compute the normal and the distance that can travel g1 along the direction
dir so that g1 and g2 just touch.