pub fn directional_distance<N, G1, G2>(
m1: &Isometry<N>,
g1: &G1,
m2: &Isometry<N>,
g2: &G2,
dir: &Vector<N>,
simplex: &mut VoronoiSimplex<N>,
) -> Option<(N, Vector<N>, Point<N>, Point<N>)>
Expand description
Compute the normal and the distance that can travel g1
along the direction
dir
so that g1
and g2
just touch.