#[non_exhaustive]pub struct Textures {
pub diffuse: Option<PathBuf>,
pub specular: Option<PathBuf>,
pub ambient: Option<PathBuf>,
pub emissive: Option<PathBuf>,
pub height: Option<PathBuf>,
pub normal: Option<PathBuf>,
pub shininess: Option<PathBuf>,
pub opacity: Option<PathBuf>,
pub displacement: Option<PathBuf>,
pub lightmap: Option<PathBuf>,
pub reflection: Option<PathBuf>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.diffuse: Option<PathBuf>
§specular: Option<PathBuf>
§ambient: Option<PathBuf>
§emissive: Option<PathBuf>
§height: Option<PathBuf>
§normal: Option<PathBuf>
§shininess: Option<PathBuf>
§opacity: Option<PathBuf>
§displacement: Option<PathBuf>
§lightmap: Option<PathBuf>
§reflection: Option<PathBuf>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Textures
impl RefUnwindSafe for Textures
impl Send for Textures
impl Sync for Textures
impl Unpin for Textures
impl UnwindSafe for Textures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more