pub struct Mesh<'a>(/* private fields */);
Expand description
Mesh type (incomplete)
Implementations§
Source§impl<'a> Mesh<'a>
impl<'a> Mesh<'a>
pub fn primitive_types(&self) -> u32
pub fn num_vertices(&self) -> u32
pub fn vertex_iter(&self) -> Vector3DIter<'_> ⓘ
pub fn get_vertex(&self, id: u32) -> Option<Vector3D>
pub fn normal_iter(&self) -> Vector3DIter<'_> ⓘ
pub fn get_normal(&self, id: u32) -> Option<Vector3D>
pub fn tangent_iter(&self) -> Vector3DIter<'_> ⓘ
pub fn get_tangent(&self, id: u32) -> Option<Vector3D>
pub fn bitangent_iter(&self) -> Vector3DIter<'_> ⓘ
pub fn get_bitangent(&self, id: u32) -> Option<Vector3D>
pub fn vertex_color_iter(&self, set_id: usize) -> Color4DIter<'_> ⓘ
pub fn get_vertex_color(&self, set_id: usize, id: u32) -> Option<Color4D>
pub fn texture_coords_iter(&self, channel_id: usize) -> Vector3DIter<'_> ⓘ
pub fn get_texture_coord(&self, channel_id: usize, id: u32) -> Option<Vector3D>
pub fn num_faces(&self) -> u32
pub fn face_iter(&self) -> FaceIter<'_> ⓘ
pub fn get_face(&self, id: u32) -> Option<Face<'_>>
pub fn num_bones(&self) -> u32
pub fn bone_iter(&self) -> BoneIter<'_> ⓘ
pub fn get_bone(&self, id: u32) -> Option<Bone<'_>>
Methods from Deref<Target = AiMesh>§
pub fn has_positions(&self) -> bool
pub fn has_faces(&self) -> bool
pub fn has_normals(&self) -> bool
pub fn has_tangents_and_bitangents(&self) -> bool
pub fn has_vertex_colors(&self, index: usize) -> bool
pub fn has_texture_coords(&self, index: usize) -> bool
pub fn get_num_uv_channels(&self) -> usize
pub fn get_num_color_channels(&self) -> usize
pub fn has_bones(&self) -> bool
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Mesh<'a>
impl<'a> RefUnwindSafe for Mesh<'a>
impl<'a> !Send for Mesh<'a>
impl<'a> !Sync for Mesh<'a>
impl<'a> Unpin for Mesh<'a>
impl<'a> UnwindSafe for Mesh<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more