Struct openrr_client::CollisionCheckClient
source · pub struct CollisionCheckClient<T>where
T: JointTrajectoryClient,{
pub client: T,
pub collision_checker: Arc<SelfCollisionChecker<f64>>,
}
Fields§
§client: T
§collision_checker: Arc<SelfCollisionChecker<f64>>
Implementations§
source§impl<T> CollisionCheckClient<T>where
T: JointTrajectoryClient,
impl<T> CollisionCheckClient<T>where
T: JointTrajectoryClient,
pub fn new(client: T, collision_checker: Arc<SelfCollisionChecker<f64>>) -> Self
Trait Implementations§
source§impl<T> JointTrajectoryClient for CollisionCheckClient<T>where
T: JointTrajectoryClient,
impl<T> JointTrajectoryClient for CollisionCheckClient<T>where
T: JointTrajectoryClient,
source§fn joint_names(&self) -> Vec<String>
fn joint_names(&self) -> Vec<String>
Returns names of joints that this client handles.
source§fn current_joint_positions(&self) -> Result<Vec<f64>, Error>
fn current_joint_positions(&self) -> Result<Vec<f64>, Error>
Returns the current joint positions.
source§fn send_joint_positions(
&self,
positions: Vec<f64>,
duration: Duration,
) -> Result<WaitFuture, Error>
fn send_joint_positions( &self, positions: Vec<f64>, duration: Duration, ) -> Result<WaitFuture, Error>
Send the specified joint positions and returns a future that waits until
complete the move joints. Read more
source§fn send_joint_trajectory(
&self,
trajectory: Vec<TrajectoryPoint>,
) -> Result<WaitFuture, Error>
fn send_joint_trajectory( &self, trajectory: Vec<TrajectoryPoint>, ) -> Result<WaitFuture, Error>
Send the specified joint trajectory and returns a future that waits until
complete the move joints. Read more
Auto Trait Implementations§
impl<T> Freeze for CollisionCheckClient<T>where
T: Freeze,
impl<T> !RefUnwindSafe for CollisionCheckClient<T>
impl<T> Send for CollisionCheckClient<T>
impl<T> Sync for CollisionCheckClient<T>
impl<T> Unpin for CollisionCheckClient<T>where
T: Unpin,
impl<T> !UnwindSafe for CollisionCheckClient<T>
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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