pub struct CreationContext<'s> {
pub egui_ctx: Context,
pub integration_info: IntegrationInfo,
pub storage: Option<&'s dyn Storage>,
pub gl: Option<Arc<Context>>,
pub get_proc_address: Option<&'s dyn Fn(&CStr) -> *const c_void>,
/* private fields */
}
Expand description
Data that is passed to AppCreator
that can be used to setup and initialize your app.
Fields§
§egui_ctx: Context
The egui Context.
You can use this to customize the look of egui, e.g to call egui::Context::set_fonts
,
egui::Context::set_visuals_of
etc.
integration_info: IntegrationInfo
Information about the surrounding environment.
storage: Option<&'s dyn Storage>
You can use the storage to restore app state(requires the “persistence” feature).
gl: Option<Arc<Context>>
The glow::Context
allows you to initialize OpenGL resources (e.g. shaders) that
you might want to use later from a egui::PaintCallback
.
Only available when compiling with the glow
feature and using Renderer::Glow
.
get_proc_address: Option<&'s dyn Fn(&CStr) -> *const c_void>
The get_proc_address
wrapper of underlying GL context
Trait Implementations§
Source§impl HasDisplayHandle for CreationContext<'_>
impl HasDisplayHandle for CreationContext<'_>
Source§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Get a handle to the display controller of the windowing system.
Source§impl HasWindowHandle for CreationContext<'_>
impl HasWindowHandle for CreationContext<'_>
Source§fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
fn window_handle(&self) -> Result<WindowHandle<'_>, HandleError>
Get a handle to the window.
Auto Trait Implementations§
impl<'s> Freeze for CreationContext<'s>
impl<'s> !RefUnwindSafe for CreationContext<'s>
impl<'s> !Send for CreationContext<'s>
impl<'s> !Sync for CreationContext<'s>
impl<'s> Unpin for CreationContext<'s>
impl<'s> !UnwindSafe for CreationContext<'s>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
Source§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
👎Deprecated: Use
HasDisplayHandle
insteadSource§impl<T> HasRawWindowHandle for Twhere
T: HasWindowHandle + ?Sized,
impl<T> HasRawWindowHandle for Twhere
T: HasWindowHandle + ?Sized,
Source§fn raw_window_handle(&self) -> Result<RawWindowHandle, HandleError>
fn raw_window_handle(&self) -> Result<RawWindowHandle, HandleError>
👎Deprecated: Use
HasWindowHandle
instead