pub struct SplitLargeMeshes {
pub enable: bool,
pub vertex_limit: i32,
pub triangle_limit: i32,
}
Expand description
Arguments for split_large_meshes
post-process step.
Fields§
§enable: bool
Whether to enable the step. Default: false
vertex_limit: i32
Maximum number of vertices per mesh. Default: 1000000
triangle_limit: i32
Maximum number of triangles per mesh. Default: 1000000
Trait Implementations§
Source§impl Default for SplitLargeMeshes
impl Default for SplitLargeMeshes
Source§fn default() -> SplitLargeMeshes
fn default() -> SplitLargeMeshes
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SplitLargeMeshes
impl RefUnwindSafe for SplitLargeMeshes
impl Send for SplitLargeMeshes
impl Sync for SplitLargeMeshes
impl Unpin for SplitLargeMeshes
impl UnwindSafe for SplitLargeMeshes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more