pub struct SplitByBoneCount {
pub enable: bool,
pub max_bones: i32,
}
Expand description
Arguments for split_by_bone_count
post-process step.
Fields§
§enable: bool
Whether to enable the step. Default: false
max_bones: i32
Maximum number of bones per mesh. Default: 60
Trait Implementations§
Source§impl Default for SplitByBoneCount
impl Default for SplitByBoneCount
Source§fn default() -> SplitByBoneCount
fn default() -> SplitByBoneCount
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SplitByBoneCount
impl RefUnwindSafe for SplitByBoneCount
impl Send for SplitByBoneCount
impl Sync for SplitByBoneCount
impl Unpin for SplitByBoneCount
impl UnwindSafe for SplitByBoneCount
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more