pub enum ComponentType {
Normals,
TangentsAndBitangents,
Colors,
TexCoords,
BoneWeights,
Animations,
Textures,
Lights,
Cameras,
Meshes,
Materials,
}
Expand description
Enumerates components of the Scene and Mesh data structures that can be excluded from the import
using the remove_component
step.
See Importer::remove_component
for more details.
Variants§
Normals
TangentsAndBitangents
Colors
TexCoords
BoneWeights
Animations
Textures
Lights
Cameras
Meshes
Materials
Trait Implementations§
Source§impl Clone for ComponentType
impl Clone for ComponentType
Source§fn clone(&self) -> ComponentType
fn clone(&self) -> ComponentType
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ComponentType
impl Debug for ComponentType
Source§impl PartialEq for ComponentType
impl PartialEq for ComponentType
impl Copy for ComponentType
impl Eq for ComponentType
impl StructuralPartialEq for ComponentType
Auto Trait Implementations§
impl Freeze for ComponentType
impl RefUnwindSafe for ComponentType
impl Send for ComponentType
impl Sync for ComponentType
impl Unpin for ComponentType
impl UnwindSafe for ComponentType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more