Struct arci_gamepad_keyboard::KeyboardGamepad
source · pub struct KeyboardGamepad { /* private fields */ }
Expand description
arci::Gamepad
implementation for keyboard.
Implementations§
Trait Implementations§
source§impl Debug for KeyboardGamepad
impl Debug for KeyboardGamepad
source§impl Default for KeyboardGamepad
impl Default for KeyboardGamepad
source§impl Drop for KeyboardGamepad
impl Drop for KeyboardGamepad
source§impl Gamepad for KeyboardGamepad
impl Gamepad for KeyboardGamepad
Auto Trait Implementations§
impl Freeze for KeyboardGamepad
impl RefUnwindSafe for KeyboardGamepad
impl Send for KeyboardGamepad
impl Sync for KeyboardGamepad
impl Unpin for KeyboardGamepad
impl UnwindSafe for KeyboardGamepad
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moresource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.